● UI/UX design agency

UI/UX design that people find easy to use.

Research, flows and screens for websites and apps, tested with real users and built into a design system your team can keep using.

See the work
ResearchTalk to real users
FlowsMap the journey
ScreensFrom wireframe to UI
SystemReusable components
App and website screens being designed.
Tested with real users

In short

UI/UX design is the work of understanding how people use a website or app, then designing the flows and screens that make it easy to get done what they came to do. MMC designs websites and apps for D2C, B2B and education brands, tests clickable prototypes with real users and packages the result as a design system.

  • Start with users. Interviews and analytics show what people actually do.
  • Design the journey. Flows and screens are shaped around the task, not the org chart.
  • A system that scales. Reusable components keep new pages consistent.
Read the full guide

Monday Marketing Company (MMC) designs websites and apps for D2C, B2B and education brands, and builds the design system behind them.

What UI and UX design covers.

Six steps from understanding users to a design system your team can build from.

  1. User research. Interviews, data and support questions that show what users need.
  2. Journey mapping. Flows that show how a visitor moves from first click to the goal.
  3. Screen design. Clear layouts for mobile and desktop, with real content in place.
  4. Usability testing. Prototypes tested with real people before anything is built.
  5. Design system. Components and rules that keep every new page consistent.
  6. Handoff. Specs and files organised so developers can build without guesswork.

Why brands design with MMC

Good design makes the next marketing rupee work harder.

  • Research before pixels. Decisions come from users and data, not taste.
  • Conversion-minded. We design with the funnel and the analytics in view.
  • Built to be built. Designs are reviewed with developers so they ship as drawn.
  • Fits any audience. Shopping flows for D2C, enquiry flows for B2B and application flows for education.
Design review

Research What people do, not what we assume

  • Could not find the size guide
  • Looked for delivery time first
  • Left at the long form
  • Asked: is this in stock?

Journey Built around the task

  1. Land
  2. FindUsers stall here
  3. Decide
  4. Pay

Wireframe to screen Structure first, then style

Prototype test Fixed before anything is built

  • WorkedFound the product fast
  • StalledMissed the size guide
  • ChangeMove size guide up

Design system Reusable, so new pages stay consistent

Button

PrimarySecondary

Input

Label

Tag

In stockSaved

Card

Illustrative layout of a design review. Not a client project, no real figures.

The work, shown

What we actually do to design your product.

  1. 01

    Listen to what users do.

    Interviews and analytics show where people stall, before any screen is drawn.

  2. 02

    Map the journey around the task.

    Flows follow what people came to do, not how your business is organised.

  3. 03

    Wireframe first, style second.

    Structure is agreed on grey screens, so polish never hides a weak flow.

  4. 04

    Test a clickable prototype.

    Real users try the prototype before development, when fixes cost least.

  5. 05

    Hand over a design system.

    Reusable components and rules keep new pages consistent and quick to build.

Where it leaks

Five ways UX goes wrong.

Design pathTap a number to see where it breaks and how we run it.
Illustrative diagram, not a client account. No real figures.
  1. 1

    Research

    Designing for what the team assumes.

    Teams know their product too well. Real users use it differently, and find different things hard.

    How we run it. We interview users and study analytics, so design starts from what people actually do and where they get stuck.

  2. 2

    User flows

    Arranging pages by how the business is organised.

    Users think in tasks, not in departments. A structure that follows the org chart makes tasks harder.

    How we run it. We map the key journeys and rebuild the structure around the tasks people came to do.

  3. 3

    Wireframes and UI

    Jumping straight to polished visuals.

    Visual polish on a weak flow only hides the problem. Structure comes before style.

    How we run it. We move from wireframes to polished screens, checking each against the task it must support.

  4. 4

    Prototype and usability testing

    Finding out about problems after launch.

    Fixing a problem in a prototype costs a fraction of fixing it in a live product.

    How we run it. We build clickable prototypes and test them with real users before development starts.

  5. 5

    Design systems

    Designing every page from scratch.

    Without shared components, sites drift and every change takes longer.

    How we run it. We build a design system of reusable components and rules that your designers and developers can keep using.

Selected work

A few of the sites we have designed for.

See all our work

A few more. Hover or tap a logo.

    What we read

    Task completion
    Whether people finish what they came to do.
    Time on task
    How long the main tasks take.
    Drop-off points
    Where people give up.
    Consistency
    Whether pages and components behave the same way.

    Read with real users, not guessed.

    How the work runs

    How we run UI and UX work, step by step.

    1. User research notes.

      Step 1

      Understand the users

      Research with the people who use or buy, and a read of your data.

      You get: A clear picture of who does what and why.

    2. A user flow being mapped.

      Step 2

      Map and wireframe

      User flows and wireframes for the journeys that matter.

      You get: An agreed structure before any polish.

    3. A prototype being tested.

      Step 3

      Design and test

      Screens are designed and prototypes tested with real users.

      You get: Proof the design works before development.

    4. A design system of components.

      Step 4

      Build the system

      A design system of reusable components and rules.

      You get: A kit your team can keep using.

    Timing depends on scope. We agree it with you before work starts.

    UI/UX for products where ease decides the sale.

    A good fit

    Users struggle with your site or app, or your team keeps redoing screens.

    Better flows lift conversion for D2C stores, make B2B sites easier to trust and help families complete an enquiry.

    Not a fit

    You want decoration without research, or want us to skip user testing.

    Design that is not tested with users is guesswork, and we will not sell it as research.

    Common questions

    Questions about UI/UX design.

    What is UI/UX design?

    UI/UX design is the work of understanding how people use a website or app, then designing the flows and screens that make it easy to get done what they came to do. UX is how it works; UI is how it looks.

    How does UI/UX design work with MMC?

    We research the users, map flows, wireframe and design screens, test clickable prototypes with real users, and package everything as a design system.

    What does UI/UX design cost?

    We quote per project, after a call, once the scope is clear: what you need, how much of it, and what it has to connect to. The scope and the fee are agreed in writing before work starts.

    Do you guarantee results?

    No. Nobody can guarantee a conversion lift from design alone. We commit to research, testing with real users and a clear design system, and honest reporting.

    Who is UI/UX design for?

    Teams building or fixing a website or app. Not only D2C. We work with D2C, B2B and education brands, and set the work up differently for each: D2C on shopping and checkout flows, B2B on enquiry and demo flows, education on course, fee and application journeys.

    What do you need from us?

    Access to your product or site, analytics, your brand assets, and a few users or customers we can talk to.

    The MMC team around a table with laptops and printed creative.

    See where users get stuck.

    On a call, with a senior strategist. We look at your key journeys together.

    How the audit works

    Run the numbers, read the method

    Tools and guides behind the numbers.

    All guides and tools

    Ready when you are

    See where users get stuck.

    On a call, with a senior strategist. We look at your key journeys together.

    How the audit works
    WhatsApp